Urban gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City's Development
Robert Olszewski , Agnieszka Turek , M. Łączyński
AbstractThe basic problem in predicitive participatory urban planning is activating residents of a city, e.g. through the application of the technique of individual and/or team gamification. The authors of the article developed (and tested in Płock) a methodology and prototype of an urban game called "Urban Shaper". This permitted obtaining a vast collection of opinions of participants on the directions of potential development of the city. The opinions, however, are expressed in an indirect manner. Therefore, their analysis and modelling of participatory urban development rquires the application of extended algorithms of spatial statistics. The collected source data are successively processed by means of spatial data mining techniques, permitting activation of condensed spatial knowledge based on "raw" source data with high volume (big data).
|Publication size in sheets||0.5|
|Book||Francalanci Chiara, Helfert Markus (eds.): Proceedings of the 5th International Conference on Data Management Technologies and Applications, 2016, SCITEPRESS, ISBN 978-989-758-193-9|
|Keywords in English||Spatial Data Mining, Gamification, Data Analysis, Participatory Modelling, Revitalisation, Smart City|
|Score|| = 15.0, 16-09-2019, BookChapterMatConfByConferenceseries|
= 15.0, 16-09-2019, BookChapterMatConfByConferenceseries
|Publication indicators||= 1|
|Citation count*||3 (2020-05-25)|
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.