The Mordor Shaper—TheWarsaw Participatory Experiment Using Gamification

Robert Olszewski , Agnieszka Wendland

Abstract

The article promotes the idea of using the ICT and AR technologies, geoinformation as well as the gamification method to develop so-called a ‘serious game’ and support the process of creating (geo)information societies in the smart city. The aim of developing this game is to optimise the issue of spatial development and public transport through the gamification stimulated ‘carpooling’, on the one hand, and to conduct a participatory experiment and study the ethical issues of using the ICT in an urban society, on the other. The test field used to carry out such an experiment is the office district of Warsaw called Mordor, where over one hundred thousand people are employed. They use mobile devices and the ICT technology on a daily basis and are impressionable to social gamification.
Author Robert Olszewski (FGC / DC)
Robert Olszewski,,
- Department of Cartography
, Agnieszka Wendland (FGC / CSMES)
Agnieszka Wendland,,
- Chair of Spatial Management and Environmental Science
Journal seriesAdvances in Intelligent Systems and Computing, ISSN 2194-5357, e-ISSN 2194-5365
Issue year2020
Vol1077
Pages255-264
Publication size in sheets0.5
Keywords in EnglishGeoparticipation, ICT, Smart city, Serious game, Gamification, Geoinformation, Mordor, Spatial data mining
DOIDOI:10.1007/978-981-15-0936-0_26
URL https://link.springer.com/chapter/10.1007%2F978-981-15-0936-0_26
Internal identifier7/2020
Languageen angielski
Score (nominal)5
Score sourcejournalList
ScoreMinisterial score = 5.0, 16-06-2020, ArticleFromJournal
Publication indicators Scopus Citations = 0
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