The use of geoinformation technology, augmented reality and gamification in the urban modeling process

Miłosz Gnat , Leszek Katarzyna , Robert Olszewski


The aim of the paper is to present the concept of a geoinformation technology, extended by so-called augmented reality (AR) module to support the social geoparticipation process with respect to spatial planning. The authors propose to increase the level of residents’ activity by using gamification tools adapted to the cultural, historical, economic and social reality of the given city as well as precise 3D modelling techniques and VR/AR tools. The authors strongly believe that the implementation of this idea will enable not only the improvement of spatial planning process but also to develop an open geoinformation society that will create “smart cities” of the future.
Author Miłosz Gnat ZK
Miłosz Gnat,,
- Department of Cartography
, Leszek Katarzyna ZK
Leszek Katarzyna,,
- Department of Cartography
, Robert Olszewski ZK
Robert Olszewski,,
- Department of Cartography
Publication size in sheets24.2
Book Gervasi O., Murgante B., Misra S., Rocha A.M.A.C., Torre C.M., Taniar D., Apduhan B.O., Stankova E., Wang S. (eds.): Computational Science and Its Applications – ICCSA 2016, Lecture Notes In Computer Science, no. 9787, 2016, Springer International Publishing, ISBN 978-3-319-42107-0, [978-3-319-42108-7 (online)], 634 p., DOI:10.1007/978-3-319-42108-7
Keywords in Englishgamification, geoinformation technology, geoparticipation, aug-mented reality, 3D city model, smart cities, geoinformation society
Internal identifier77/2016
Languageen angielski
2016_Gnat_Leszek_Olszewski_The_use_of_geoinformation_78.pdf 773.54 KB
Additional file
2016_Oświadczenie_Gnat_Leszek_Olszewski_The_use_of_geoinformati.pdf 451.93 KB
Score (nominal)15
ScoreMinisterial score = 15.0, 22-02-2017, BookChapterSeriesAndMatConf
Ministerial score (2013-2016) = 15.0, 22-02-2017, BookChapterSeriesAndMatConf
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