The use of geoinformation technology, augmented reality and gamification in the urban modeling process
Miłosz Gnat , Leszek Katarzyna , Robert Olszewski
AbstractThe aim of the paper is to present the concept of a geoinformation technology, extended by so-called augmented reality (AR) module to support the social geoparticipation process with respect to spatial planning. The authors propose to increase the level of residents’ activity by using gamification tools adapted to the cultural, historical, economic and social reality of the given city as well as precise 3D modelling techniques and VR/AR tools. The authors strongly believe that the implementation of this idea will enable not only the improvement of spatial planning process but also to develop an open geoinformation society that will create “smart cities” of the future.
|Publication size in sheets||24.2|
|Book||Gervasi O., Murgante B., Misra S., Rocha A.M.A.C., Torre C.M., Taniar D., Apduhan B.O., Stankova E., Wang S. (eds.): Computational Science and Its Applications – ICCSA 2016, Lecture Notes In Computer Science, no. 9787, 2016, Springer International Publishing, ISBN 978-3-319-42107-0, [978-3-319-42108-7 (online)], 634 p., DOI:10.1007/978-3-319-42108-7|
|Keywords in English||gamification, geoinformation technology, geoparticipation, aug-mented reality, 3D city model, smart cities, geoinformation society|
|Score|| = 15.0, 22-02-2017, BookChapterSeriesAndMatConf|
= 15.0, 22-02-2017, BookChapterSeriesAndMatConf
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.