Feature-Based Procedural Generation of Adjustable Game Content
Izabella Antoniuk , Przemysław Rokita
AbstractThis paper describes a method, for procedural content generation, allowing alteration of object during generation process, as well as further modifications of object after it was created. Most of existing algorithms either require adjustment of unintuitive data and parameters, or don’t allow for further alteration of created object. Such outcomes are unsatisfactory for most of game designers. We offer our solution for this problem and identify some possible future directions of our research.
|Journal series||Challenges of Modern Technology, ISSN 2082-2863 [2353-4419], (B 8 pkt)|
|Publication size in sheets||0.5|
|project||Development of new algorithms in the areas of software and computer architecture, artificial intelligence and information systems and computer graphics. Project leader: Rybiński Henryk,
, Phone: +48 22 234 7731, start date 05-06-2014, planned end date 31-12-2014, end date 30-11-2015, II/2014/DS/1, Completed
|Score|| = 8.0, 10-03-2019, ArticleFromJournal|
= 8.0, 10-03-2019, ArticleFromJournal
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.