Feature-Based Procedural Generation of Adjustable Game Content

Izabella Antoniuk , Przemysław Rokita


This paper describes a method, for procedural content generation, allowing alteration of object during generation process, as well as further modifications of object after it was created. Most of existing algorithms either require adjustment of unintuitive data and parameters, or don’t allow for further alteration of created object. Such outcomes are unsatisfactory for most of game designers. We offer our solution for this problem and identify some possible future directions of our research.
Author Izabella Antoniuk (FEIT / IN)
Izabella Antoniuk,,
- The Institute of Computer Science
, Przemysław Rokita (FEIT / IN)
Przemysław Rokita,,
- The Institute of Computer Science
Journal seriesChallenges of Modern Technology, ISSN 2082-2863 [2353-4419], (B 8 pkt)
Issue year2015
Publication size in sheets0.5
projectDevelopment of new algorithms in the areas of software and computer architecture, artificial intelligence and information systems and computer graphics. Project leader: Rybiński Henryk, , Phone: +48 22 234 7731, start date 05-06-2014, planned end date 31-12-2014, end date 30-11-2015, II/2014/DS/1, Completed
WEiTI Działalność statutowa
Languageen angielski
Challenges5(4)_page21-26.pdf 621.48 KB
Score (nominal)8
ScoreMinisterial score = 8.0, 10-03-2019, ArticleFromJournal
Ministerial score (2013-2016) = 8.0, 10-03-2019, ArticleFromJournal
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