Spatial data processing for the purpose of video games
Dominika Chądzyńska , Dariusz Gotlib
AbstractAdvanced terrain models are currently commonly used in many computer games. Professional GIS technologies, existing bases of spatial data and cartographic methodology are more widely used in their development. This allows for achieving a realistic model of the world. On the other hand, the so-called game engines have very high capability of spatial data visualization. Preparing terrain models for the purpose of computer games requires knowledge and experience of GIS specialists and cartographers, although it is also accessible for non-professionals. The authors point out commonness and variety of use of terrain models in computer games and the existence of a series of ready, advanced tools and procedures of terrain model elaboration. Finally the authors describe the experiment of performing the process of data modeling for “Condor” – a flight simulator game.
|Journal series||Polski Przegląd Kartograficzny, ISSN 0324-8321|
|Publication size in sheets||2.05|
|Keywords in English||digital cartography, computer simulators, computer games, virtual world, spatial data modeling, GIS|
|Score|| = 8.0, 28-11-2017, ArticleFromJournal|
= 8.0, 28-11-2017, ArticleFromJournal
|Citation count*||0 (2018-07-14)|
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.