Spatial data processing for the purpose of video games

Dominika Chądzyńska , Dariusz Gotlib

Abstract

Advanced terrain models are currently commonly used in many computer games. Professional GIS technologies, existing bases of spatial data and cartographic methodology are more widely used in their development. This allows for achieving a realistic model of the world. On the other hand, the so-called game engines have very high capability of spatial data visualization. Preparing terrain models for the purpose of computer games requires knowledge and experience of GIS specialists and cartographers, although it is also accessible for non-professionals. The authors point out commonness and variety of use of terrain models in computer games and the existence of a series of ready, advanced tools and procedures of terrain model elaboration. Finally the authors describe the experiment of performing the process of data modeling for “Condor” – a flight simulator game.
Author Dominika Chądzyńska ZK
Dominika Chądzyńska,,
- Department of Cartography
, Dariusz Gotlib ZK
Dariusz Gotlib,,
- Department of Cartography
Journal seriesPolski Przegląd Kartograficzny, ISSN 0324-8321
Issue year2016
Vol48
No1
Pages41-50
Publication size in sheets2.05
Keywords in Englishdigital cartography, computer simulators, computer games, virtual world, spatial data modeling, GIS
DOIDOI:10.1515/pcr-2016-0001
Internal identifier21/2016
Languageen angielski
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2016_Gotlib_Chądzyńska_Spatial_data_processing_21.pdf / 2.12 MB / 2016_Gotlib_Chądzyńska_Spatial_data_processing_21.pdf 2.12 MB
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2016_Oświadczenie_Gotlib_Chądzyńska_Spatial_data_21.pdf (file archived - login or check accessibility on faculty) 2016_Oświadczenie_Gotlib_Chądzyńska_Spatial_data_21.pdf 447.93 KB
Score (nominal)8
ScoreMinisterial score = 8.0, 28-11-2017, ArticleFromJournal
Ministerial score (2013-2016) = 8.0, 28-11-2017, ArticleFromJournal
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