Procedural generation of meandering rivers with oxbow lakes
AbstractThis paper describes a method of procedural generation of meandering rivers with oxbow lakes, which can be used to enhance existing terrain models. The initial river bed is established using a Smoothed Particle Hydrodynamics (SPH) water simulation and then extracted into a curve. This curve is then grown in a way that forces meandering and imprinted onto the terrain mesh. The cut off sections of the river bed are slowly flattened, forming fading oxbow lakes. Growth of the curve is influenced by terrain features such as hills and a user defined erosion susceptibility map.
|Publication size in sheets||4.45|
|Book||Wolter Franz-Erich, Peng Qunsheng (eds.): Electronic Proceedings of the Computer Graphics International, 2013, ISBN 978-0-8493-3086-5, 544 p.|
|Keywords in English||Computer graphicas, Procedural terrain generation, Meandering rivers, Oxbow lakes, Erosion|
|Project||Development of new methods and algorithms in the following areas: computer graphics, artificial intelligence, and information systems, and distributed systems . Project leader: Rybiński Henryk,
, Phone: +48 22 234 7731, start date 29-05-2012, planned end date 31-12-2012, end date 30-11-2013, II/2012/DS/1, Completed
|Score|| = 10.0, 02-02-2020, BookChapterMatConfByIndicator|
= 15.0, 02-02-2020, BookChapterMatConfByIndicator
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