Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines
Robert Olszewski , Mateusz Cegiełka , Urszula Szczepankowska , Jacek Wesołowski
AbstractGame engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGML 3D models—enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.
|Journal series||ISPRS International Journal of Geo-Information, ISSN 2220-9964|
|Publication size in sheets||0.95|
|Keywords in English||Cities: Skylines; serious game; C#; reference spatial data; gamification; smart city; sustainable development; geoparticipation; urban games|
|ASJC Classification||; ;|
|Score||= 70.0, 23-09-2020, ArticleFromJournal|
|Publication indicators||= 0; = 0; = 1.0; : 2018 = 1.229; : 2018 = 1.84 (2) - 2018=2.022 (5)|
|Citation count*||1 (2020-09-13)|
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.