Procedural Fracture of Shell Objects
Jakub Domaradzki , Tomasz Martyn
AbstractWe propose a novel algorithm to fracture brittle objects that are characterized by an empty interior and thick surface (which we denote as shell objects), such as: vases, pots, pitchers, antique ceramic, etc. Our method augments the previous ones based on fracture patterns and utilizes sparse voxel octrees (SVOs) as a highly efficient and detailed object representation. In our method, the fracture pattern relies on Voronoi diagrams and is calculated on-the-fly. The outcomes of applying the fracture pattern differ from the ones obtained with the previous methods in that it solves the problem of planar faces of the newly generated pieces of geometry, allowing them to have concave shapes. Without any precomputation, we are able to achieve various and interesting fractures that are unique to each destructed object. Finally, our approach is intuitive, adaptable and fast, which makes it a good candidate for applications in computer game industry.
|Publication size in sheets||0.5|
|Book||Skala Vaclav (eds.): 26. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2018. Full Papers Proceedings, Computer Science Research Notes, vol. 2801, 2018, Vaclav Skala - UNION Agency, ISBN 978-80-86943-40-4, 109 p.|
|Keywords in English||sparse voxel octree, Voronoi decomposition, pattern fracturing, procedural surface generation|
|project||Development of new algorithms in the areas of software and computer architecture, artificial intelligence and information systems and computer graphics . Project leader: Arabas Jarosław,
, Phone: +48 22 234 7432, start date 01-06-2017, end date 31-10-2018, II/2017/DS/1, Completed
|Score|| = 15.0, BookChapterSeriesAndMatConf|
= 15.0, BookChapterSeriesAndMatConf
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