Linking constructive and visual simulations in combat simulators
- Andrzej Ćwik,
- Przemysław Rokita
One of the most important problems in the present military simulators is multi-resolution entity simulation. Up-to-date military combat simulators tend to join constructive and the visual one. The ultimate goal is to give a smooth transition between different organization levels and to fully immerse the commanders in an exercise in a virtual battlefield. This paper deals with the two most important problems resulting from multi-resolution entity simulation - i.e. information disaggregation and discrepancies in different time-scale operations. Selected methods of solving these problems are presented here, as well as our proposal of an inexpensive solution ensuring data consistency.
- Record ID
- Journal series
- Machine Graphics & Vision: International Journal
- Issue year
- Keywords in English
- constructive simulation, distribute interactive simulation, disaggregation
- (en) English
- Score (nominal)
- Uniform Resource Identifier
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or PerishOpening in a new tab system.